Repareer Fusie
[Verstuurde door CKemu 20:58 op 12 07 2006]
Werk nooit heeft gestopt sinds de vrijlating van PCSX2 0.9.1, infact het ongewoon doet De glimlach
De breking heeft gemaakt beduidende knellen naar toonbanken makend gokt veel meer stal. Bijvoorbeeld is Laatst Fantasie X-2 nu stabiel genoeg als "speelbaar" geklasseerd te worden. Disgaea zal spelen verhaal scènes zonder het vriezen en Woonachtig Kwaad 4 zijn veel meer stal tijdens gameplay!
Saqib heeft weg met IPU gejacht en meer en meer spelen spelen video's zonder het vormen van een lus of botsen van amusementsruimte door terugspelen. Dit repareert spelen zoals Voorname Diefstal AUTOIII, Laatste Fantasie X en Val Fusie.
Zerofrog, bezig als ooit, heeft vurec0/1 kwesties gerepareerd en maken van die spelen die "Ingame" blik gaan, verbetert inclusief: Rayman M, Stille Heuvel 2 en een persoonlijke favoriete Val Fusie.
Saqibs IPU repareert gecombineerd met Zerofrogs werk op de grafische kwesties (ik ergerde hem naar dood over dit spel De tong ) Heeft gemaakt Val Fusie speelbaar! Zo dat hoofd naar het Video's onderdeel om dit spel voor de eerste keer te kijken lopend schitterend op PCSX2, ook vertrek de recente Laatste Fantasie X-2 video.
PCSX2 0.9.1 Installer download here
http://www.pcsx2.net/downloads.php
[/url]
hier het nieuws van de PCSX 2
-
- Elite Poster
- Berichten: 824
- Lid geworden op: 05 okt 2003, 23:00
- Locatie: Hoogstraten
- Contacteer:
Hilarische vertaling! 
Probeer vooral de namen van de games zelfs eens te zoeken voor je hier kijkt!
@Gammo:
1)je plaatst het in het engels (c/p van de bron)
2) je vertaalt het zelf (indien je dat kan)
3) je haalt het door een goede vertaler
Maar laat dit soort dingen in het vervolg alsjeblieft achterwege
(hoewel het enorm grappig is).

Probeer vooral de namen van de games zelfs eens te zoeken voor je hier kijkt!
@Gammo:
1)je plaatst het in het engels (c/p van de bron)
2) je vertaalt het zelf (indien je dat kan)
3) je haalt het door een goede vertaler
Maar laat dit soort dingen in het vervolg alsjeblieft achterwege

Final Fantasy X: 35-128 FPS
Grandia 3: 37-60 FPS
...Yes you read that correctly, and no it's not April 1st!
WAIT!!..Okay so you knew there would be a catch Tongue
MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to ZeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a seperate core.
ZeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!
ZeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.
So whats the catch? Well ZeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).
The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.
So when does this new ZeroGS come out? Well for now no ETA, and please don't be nagging us about it! Rolleyes
Enough of the text, lets move onto my favourite section - eyecandy!
The shots where taken on the following spec machine:
* Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
* 1Gb DDR550 Dual Channel @ DDR560
* Gainward BLISS 7900 GTX 512Mb
* SoundBlaster Audigy 4
Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:
Oh, and check out the new blog section!
dit bericht wordt niet meer in het nederlands gezet wegens een technisch probleem met de vertaal programma nog bedankt voor u steun
Grandia 3: 37-60 FPS
...Yes you read that correctly, and no it's not April 1st!
WAIT!!..Okay so you knew there would be a catch Tongue
MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to ZeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a seperate core.
ZeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!
ZeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.
So whats the catch? Well ZeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).
The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.
So when does this new ZeroGS come out? Well for now no ETA, and please don't be nagging us about it! Rolleyes
Enough of the text, lets move onto my favourite section - eyecandy!
The shots where taken on the following spec machine:
* Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
* 1Gb DDR550 Dual Channel @ DDR560
* Gainward BLISS 7900 GTX 512Mb
* SoundBlaster Audigy 4
Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:
Oh, and check out the new blog section!
dit bericht wordt niet meer in het nederlands gezet wegens een technisch probleem met de vertaal programma nog bedankt voor u steun
KOSMOS Escapes - ZeroGS 0.95!
[ Posted by CKemu 23:20 on 05 08 2006 ]
ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.
ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!
Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.
ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.
ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!
Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.
EDIT: It looks like ATI Radeon 9600-9800, ATI X800 series of graphics cards are having minor problems running under 0.95. This issue is getting resolved as soon as possible.
Greetz gammo688[/url]
[ Posted by CKemu 23:20 on 05 08 2006 ]
ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.
ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!
Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.
ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.
ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!
Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.
EDIT: It looks like ATI Radeon 9600-9800, ATI X800 series of graphics cards are having minor problems running under 0.95. This issue is getting resolved as soon as possible.

Good News for 0.9.2!
[ Posted by refraction 01:19 on 16 08 2006 ] We have recently had saqib and gigaherz working very hard on some... parts of pcsx2 and its plugins, the result? it should be rather enjoyable for you when we release 0.9.2!
Im not going to tell you what it is, im sure you die hard fans will all guess from this sound clip
Note: The sound is a little choppy, but this is due to not running it at quite full speed, plus background recording of the audio.
A big well done to saqib and gigaherz!
Pcsx2prog.mp3 - 1min 128kbps Stereo MP3
Greetz gammo688
[ Posted by refraction 01:19 on 16 08 2006 ] We have recently had saqib and gigaherz working very hard on some... parts of pcsx2 and its plugins, the result? it should be rather enjoyable for you when we release 0.9.2!
Im not going to tell you what it is, im sure you die hard fans will all guess from this sound clip
Note: The sound is a little choppy, but this is due to not running it at quite full speed, plus background recording of the audio.
A big well done to saqib and gigaherz!
Pcsx2prog.mp3 - 1min 128kbps Stereo MP3
Greetz gammo688

- selder
- Moderator
- Berichten: 6576
- Lid geworden op: 29 jun 2005, 20:25
- Locatie: Tienen
- Uitgedeelde bedankjes: 112 keer
- Bedankt: 763 keer
dude, stop ermee, niemand is er in geintereseerd in uw trojan shit 

Fractal Design North • 13900KS • Asus ROG Ryuo III 240mm • Asus Z790-E • Z5 7800 c34 64GB RGB • nVidia RTX4090FE • Samsung 990 PRO 2TB • Asus ROG Swift PG42UQ 42” OLED 138Hz
Revenge of the 13-yo kicks in. 

"We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile."
SSSPSX Pad v1.7 Released!
[ Posted by refraction 20:57 on 03 09 2006 ]
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here:
http://www.ssspsx.com/ or in our download section!
Great job nagisa
[ Posted by refraction 20:57 on 03 09 2006 ]
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here:
http://www.ssspsx.com/ or in our download section!
Great job nagisa
Finally!
[ Posted by CKemu 20:59 on 06 09 2006 ]
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable. Thanks to a variety of fixes made by various members of the team, including;
MTGS / DC mode stability - Great for Dual Core / CPU users!
IPU fixes, including fully working sound in videos
Pause and sync issues, no more random hangs, looping etc
SPU2 fixes, including ADMA, and timing related issues.
With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]
This means that the US, Japanese and finally the European versions of Final Fantasy X are fully playable!
Enjoy the shots posted on the PCSX2 official forums! here
[1] Speed based on:
AMD64 X2 4400+ @ 2.2GHz | 1GB RAM | Any PS2.0 supporting GPU
[ Posted by CKemu 20:59 on 06 09 2006 ]
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable. Thanks to a variety of fixes made by various members of the team, including;
MTGS / DC mode stability - Great for Dual Core / CPU users!
IPU fixes, including fully working sound in videos
Pause and sync issues, no more random hangs, looping etc
SPU2 fixes, including ADMA, and timing related issues.
With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]
This means that the US, Japanese and finally the European versions of Final Fantasy X are fully playable!
Enjoy the shots posted on the PCSX2 official forums! here
[1] Speed based on:
AMD64 X2 4400+ @ 2.2GHz | 1GB RAM | Any PS2.0 supporting GPU
Sound, everywhere!
[ Posted by CKemu 00:45 on 30 09 06 ]
In the Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from Final Fantasy X, more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).
To elaborate on this further; GiGaHeRz and Saqib have fixed large portions of ADMA support, allowing for all videos to have audio and many games now have full background music!
Alittle work has been done by Saqib today which allows for audio and video sync when recording, so I can demonstrate with a small video (xVid) - the results of their hardwork.
Check Me Out!: Length: 00m 46s | Filesize: 7.80MB
[ Posted by CKemu 00:45 on 30 09 06 ]
In the Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from Final Fantasy X, more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).
To elaborate on this further; GiGaHeRz and Saqib have fixed large portions of ADMA support, allowing for all videos to have audio and many games now have full background music!
Alittle work has been done by Saqib today which allows for audio and video sync when recording, so I can demonstrate with a small video (xVid) - the results of their hardwork.
Check Me Out!: Length: 00m 46s | Filesize: 7.80MB
- selder
- Moderator
- Berichten: 6576
- Lid geworden op: 29 jun 2005, 20:25
- Locatie: Tienen
- Uitgedeelde bedankjes: 112 keer
- Bedankt: 763 keer
Is da nu voor de serieus ofwa? Waarom zijn die zijn post-rechten nog niet onderhanden genomen?
Fractal Design North • 13900KS • Asus ROG Ryuo III 240mm • Asus Z790-E • Z5 7800 c34 64GB RGB • nVidia RTX4090FE • Samsung 990 PRO 2TB • Asus ROG Swift PG42UQ 42” OLED 138Hz
- Styno
- Elite Poster
- Berichten: 1440
- Lid geworden op: 06 nov 2003, 17:38
- Locatie: Somewhere over the rainbow....
Oh NOES !! turn it off, i need to catch some sleep dammit !!!gammo688 schreef:Sound, everywhere!
echo '[q]sa[ln0=aln256%Pln256/snlbx]sb3135071790101768542287578439snlbxq'|dc
echo '16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlbxq'|dc

echo '16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlbxq'|dc
Alittle Fix Here, Alittle Fix There...Vvvroom!
[ Posted by CKemu 00:39 on 08 10 06 ] Refraction has been 'abit' busy! He's been 'in the zone' for the past few nights fixing VIF Unpacks, which decompress then send texture and vector data to the VUs.
Such fixes have a wide impact on games, some initial results below:
Clocktower 3 - SPS (Spikey Polygon Syndrome) fixed!
Grandia III - Random crash fixed!
Sega Rally 2006 - SPS fixed!
Super Monkey Ball - Graphics looking 'significantly' improved!
X-Men Legends - Graphics completely fixed!
Oh and for racing fans, there is one other game showing significant progress ...
Check Me Out!
1280x720 | 1 minute 45 seconds | 40.5MB
[ Posted by CKemu 00:39 on 08 10 06 ] Refraction has been 'abit' busy! He's been 'in the zone' for the past few nights fixing VIF Unpacks, which decompress then send texture and vector data to the VUs.
Such fixes have a wide impact on games, some initial results below:
Clocktower 3 - SPS (Spikey Polygon Syndrome) fixed!
Grandia III - Random crash fixed!
Sega Rally 2006 - SPS fixed!
Super Monkey Ball - Graphics looking 'significantly' improved!
X-Men Legends - Graphics completely fixed!
Oh and for racing fans, there is one other game showing significant progress ...
Check Me Out!
1280x720 | 1 minute 45 seconds | 40.5MB
- Robbe
- El Robre
- Berichten: 2861
- Lid geworden op: 30 jun 2005, 22:45
- Twitter: infocaris
- Locatie: Kortrijk
- Uitgedeelde bedankjes: 3 keer
Wat is eigenlijk de bedoeling van de nieuwsberichten van die site hier te komen mirroren ?
Reclame maken ?!
Bedankt voor de link, maar als'k de updates wil lezen, doe ik dat ginder wel.
Ze hebben trouwens een
, abonneer u daar dan op eh, werkt even goed.
RSS lezers :
FeedReader
RSS Owl
Reclame maken ?!
Bedankt voor de link, maar als'k de updates wil lezen, doe ik dat ginder wel.
Ze hebben trouwens een

RSS lezers :
FeedReader
RSS Owl
Code: Selecteer alles
filmpjes toevoegen met : [vimeo]code[/vimeo] en [youtube]code[/youtube]